During the F8 Facebook Developer Conference this morning, Facebook CEO Mark Zuckerberg announced the launch of the Oculus Go, the latest virtual reality headset from Oculus, which is owned by Facebook.Priced at $199, the Oculus Go is Oculus' first standalone VR headset, which Zuckerberg said represents the 'first really affordable standalone virtual reality headset.' It's shipping with more than 1,000 apps, and it features the 'highest quality lenses and optics' that Oculus has ever built into a VR device. Given its affordable price point, Zuckerberg says that it'll be the 'easiest way to get into VR,' and that the company expects this is how many people will experience virtual reality for the first time.Design wise, the Oculus Go looks similar to the Oculus Rift. It's a VR headset that fits over the eyes and attaches to the head with adjustable straps and breathable fabrics.
It is a standalone device, which means it does not require a connection to a computer or a gaming system to operate.Oculus Go features a 5.5-inch display with a 2560 x 1440 resolution (1280 x 1140 per eye) and it runs using Qualcomm's Snapdragon 821 processor.There are spatial audio drivers built into the headset to provide immersive sound, but it also includes a 3.5mm headphone jack to allow users to connect headphones if desired. The included controller translates natural movements into VR using a touch surface and a trigger button.In a review, The Verge said that while the Oculus Go is not the 'flashiest or most high-tech' headset on the market, it's the 'best that simple. Oculus co-founder Nate Mitchell recently sat down with TechCrunch for an interview discussing the future of the Oculus Rift, where he said that while Mac support is something the company would like to implement, it's not currently in the works.According to Mitchell, while Mac support is 'near-and-dear' to his heart, Oculus is 'just not quite there yet.' Mac integration is, in fact, so far off that it's not even on the Oculus roadmap for the next six months.' We do want to do OS X (macOS) support for Rift, it's not something that's currently on the roadmap for-- I can even say-- the next six months,' Mitchell tells me. 'We will continue to revisit it, the real challenge for us is just how much we invest into that space because it does require a lot of our time and energy to get it right and to deliver a great experience.' Early versions of the Oculus Rift did work with some higher-end Mac machines, but during the product's development period, Oculus was forced to drop Mac support.
Mac development was put on hold in order to focus on 'delivering a high quality consumer-level VR experience,' on Windows machines with more robust hardware.Last year, Oculus founder Palmer Luckey made headlines when he said the Oculus Rift wouldn't offer Mac support until Apple releases a 'good computer.' He said Oculus Rift support was ultimately 'up to Apple,' and that the company needed to 'prioritize higher-end GPUs.' Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960. During a recent Xbox press event, ShackNews had an opportunity to speak with Oculus VR founder Palmer Luckey and asked him whether the company plans to implement Mac support for the Oculus Rift virtual reality headset.In response to the question, Luckey said Oculus Rift support for the Mac was 'up to Apple,' and that the company needed to 'prioritize higher-end GPUs.' If Apple builds a machine that can handle the hardware, Oculus VR would 'love to support Mac.' That is up to Apple and if they ever release a good computer we will do it. It just boils down to the fact that Apple doesn't prioritize high-end GPUs.
I made further google searches and there were, but, frankly, I think that this Mac Pro is just too old to properly power the 1080 ti. Graphics cards for mac pro 2010. The AMD RX 480 is a recent generation mid-range GPU that is good for 1080p gaming and entry-level VR. After a bit more googling, I came across an on installing an AMD RX 480.
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